The concept is AMAZING. At first, I was like "yeah, why not, that's cute", then you threw 4 slimes in my head with as many control schemes, and I had a blast. I think that's the first time I used TFGH as a control scheme x) ! The art is cute and fits well with the gameplay, and the theme is perfectly respected. Really, really good job !
The difficulty curve was amazing, always with an "introduction level" to understand the new elements. That's GREAT level design !
I only have a few critisism, but nothing major, really :
- The controls were maybe a little bit slow. Since the slimes are so slow, you really need to play defensively but staying near the pot (if you go too far and a soldier appears on the opposing side, it's game over since you move at nearly the same speed). Bigger slime must be slow, but small slimes could have a little speed boost =). Also, that defensive play made the whole "I have to wait for 1+ minute" a bit frustrating.
- The 16:9 ratio of the game made vertical spawn very unfair in the levels that allow them : you have less time to react to them, and it amplifies the slime speed problem.
- The music was a bit odd sometimes ^^'
- When the game told me "opposite keys to split", I naturally tried pressing "LEFT" and "D" (for exemple), like opposition directions on different control schemes. It felt more logicalthat, to separate the slimes, every slime needed to go in a different direction, but it didn't work. I had to stop to read the description to understand. Maybe I'm stupid, I don't know xD.
Urrrrrr, I don't like my review, because, I wrote more negative (but minor) things than positive, but don't get me wrong : I really enjoyed playing your game =) !
Awesome entry, keep up the good job !