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(+1)

The concept is AMAZING. At first, I was like "yeah, why not, that's cute", then you threw 4 slimes in my head with as many control schemes, and I had a blast. I think that's the first time I used TFGH as a control scheme x) ! The art is cute and fits well with the gameplay, and the theme is perfectly respected. Really, really good job !

The difficulty curve was amazing, always with an "introduction level" to understand the new elements. That's GREAT level design !

I only have a few critisism, but nothing major, really :

- The controls were maybe a little bit slow. Since the slimes are so slow, you really need to play defensively  but staying near the pot (if you go too far and a soldier appears on the opposing side, it's game over since you move at nearly the same speed). Bigger slime must be slow, but small slimes could have a little speed boost =). Also, that defensive play made the whole "I have to wait for 1+ minute" a bit frustrating.

- The 16:9 ratio of the game made vertical spawn very unfair in the levels that allow them : you have less time to react to them, and it amplifies the slime speed problem.

- The music was a bit odd sometimes ^^'

- When the game told me "opposite keys to split", I naturally tried pressing "LEFT" and "D" (for exemple), like opposition directions on different control schemes. It felt more logicalthat, to separate the slimes, every slime needed to go in a different direction, but it didn't work. I had to stop to read the description to understand. Maybe I'm stupid, I don't know xD.

Urrrrrr, I don't like my review, because, I wrote more negative (but minor) things than positive, but don't get me wrong : I really enjoyed playing your game =) !

Awesome entry, keep up the good job !

Thank you for this, I really appreciate the detailed and constructive breakdown. The slow thing does seem to be the resounding feedback but you brought my attention to more things that I can work on. My friend actually said the same "left and D" thing to me and I thought that was really interesting because it honestly hadn't even occured to me until he mentioned it.

The music is probably the most afterthought part of the game haha, so something to work on there as well