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(2 edits) (+1)

The levels are very interesting, and the stack restriction with the lily pad I thought was a smart design choice to restrict player movement and choices. It kept it interesting! Same for the double jump frogs! But then you give the player some agency how the frogs are stacked, allowing to circumvent those restriction if the player is smart enough. What I'm basically trying to say is you nailed the ingredients and their dosage to make a perfect puzzler, so well done!

The presentation is simple but to the point! I found the music catchy and on-theme; maybe a bit repetitive but I didn't mind it much.

The frogs are super cute, but I had this optic illusion where my brain had trouble deciding if they were frogs or birds with large tails, or birds with large ears! :D

Very very well done overall!

(+1)

That is the loveliest most thorough review we've had! Thank you!

My boyfriend had intended to make the art assets all graphic, but he got frustrated so reverted back to pixel because he knew he could churn out something decent in the 2 hours we had left at the end of the jam.

Music-wise, I had intended to make a b section and more melodic variety generally, but again ran out of time. The piece is all loops that stack in and out, except for one steel drum/marimba part that I improvised over the top. For a polished game I'd defo bring in muuuuch more variety to the piece, and also probably have the music whilst you do puzzles be less intrusive and more sparse.