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Once I heard the theme, I knew we were going to get a lot of games where you control two characters at once, a mechanic that I've seen in a lot of games before the jam already.  So it's awesome to see this game take those mechanics and expand on them in a way that I've never seen before - you're in control of the speed between the characters you're controlling.

Actually it almost feels like you're given too much control, being able to almost completely stop one character and move the other, with the only limitation being you can't get too far apart (though it makes sense on the final level, where pursuit means you can't just take your time; you have to move both characters at once, but the characters move at different base speeds, so it's not as simple as a problem as leaving the bar in the middle).

I enjoyed the levels that were here, though I'm curious about how these ideas can be expanded further in interesting ways - this game showed me that there's actually more ideas about controlling multiple characters at once than I thought.

Thank you so much!  Sorry, I know some of the executions of levels didn't really require using the main mechanic at all.  I actually mainly thought of the final level first (but added it last), but as I made the rest of the game I had more trouble thinking of different ways to encourage constantly switching control.  I thought about removing the ability to completely control one character over the other, but I thought that might make it frustrating to people who took longer to familiarize themselves with the mechanic or wanted to play it like a traditional character-swapping game.