Thank you so much! Sorry, I know some of the executions of levels didn't really require using the main mechanic at all. I actually mainly thought of the final level first (but added it last), but as I made the rest of the game I had more trouble thinking of different ways to encourage constantly switching control. I thought about removing the ability to completely control one character over the other, but I thought that might make it frustrating to people who took longer to familiarize themselves with the mechanic or wanted to play it like a traditional character-swapping game.