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(+1)

I was suprised at how much I enjoyed this! Everything being tied into energy worked well and the vibe with seeing all the robots and empty pods at the beginning was very cool. One thing I might suggest is that reloading was a bit confusing at first, and you could get rid of the need by having every shot take a small amount of energy.

Also currently you can cheese the combat by jumping onto the head of one of the enemies but not a big deal for a game jam game.

(2 edits) (+1)

thanks, and thanks for the input! I wanted the guns to have their own pool of ammo to draw from so that picking up guns was more important as they effectively come with energy. (but yeah, it could definitely have been explained better)

so, uh… about the cheese-ing…

you can also:

  • get pushed through walls by enemies
  • pick up multiple power-ups with a single click
  • shoot at enemies without awaking them if you get behind a corner (or behind them. not sure how that one works)
  • open one of the doors without killing all of the enemies if you kill them in a specific order

I’m probably going to make a little update after the jam to make the game less cheesy

thanks for playing!

(+1)

Cool looks like you've got some great ideas to do more! I did really enjoy the game so well done!

thanks!! <3