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This looks really cool, love how you've managed to get the map layout to fit together with all these rectangular rooms. The art style looks great too.

Is there going to be an on screen map to aid with navigation? I imagine the perspective changes could become a little disorienting during play (some classic survival horror games had problems with this). The Consuming Shadow does something with a similar style (which you may already know about as you've referenced another of Yahtzee's games) but with the perspective remaining consistent, because it's just layers of corridor rooms.

I can see the way you've done it allows for much more complex and varied maps though, which could let you get a lot more variety .

Thank you! The idea of adding an on-screen map sounds good... I've made enough games where I think it'd be cool for people to create their own maps to prevent getting lost, but they never do (instead they get frustrated and abandon the game)

I don't think I'll be able to include that on the 7DRL timeframe tho. I'd be lucky if I can finish something playable.