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The game idea is intersting, but could use some extra work. Right now, most of the healthbar feels pointless (roughly past the point of the total damage of your and your opponent's highest damaging cards). baiaooo did have some suggestions in his comment, but I'm going to add maybe playing around with the card mechanic a bit more. Like, maybe you only have 3 cards in your hand, and those you've played won't come back until you've exhausted your deck?

I enjoyed the deckbuilding aspect, which also meant that the order you fought the enemies in mattered, as a card you can get from one enemy might be really helpful against another.

(+1)

In the original concept, the card wouldn't come back before exhausting the deck, but I changed it because it felt too restrictive and there was turn where you wouldn't had any decision to make. And having only three cards who limits options a bit too much

Most of the healthbar being useless is indeed a big problem of the game current design, but I have other ideas to fix it.

Thanks for the feedback anyway, I really appreciate it ! And I'm glad you liked the deckbuilding part, I'm pretty proud of it x)