Day 4 / 5 (Thursday / Friday)
My workload was much higher than expected yesterday, so I used whatever free time I had that day to work on the game. Hence the combined update today.
Progress has been slower than I would like. The game is playable, can be won and lost, and some basic traps are involved: monkeys dropping from the ceiling to attack you, boulders flying out walls to crush you, and that's about it at the moment. The game is still very stable, and that's good, so it's just a matter of adding more content and making the room generation algorithm more interesting. The turn counter isn't working yet, so the hunger clock is missing. Although it's easy to add, I want to add more interesting things to the game first.
By tomorrow I expect to have a prototype playable on an itch.io page, so that I can spend Sunday (day 7) on polish and extra stuff. Overall, I have lost a fair amount of time to my usual suspects: refactoring, over-engineering of solutions, and having game ideas that are too abstract for a short game jam (i.e., the main mechanic I want to explore depends on too many other things already existing in the game). At least this game is more stable than my other completed 7DRLs, and the work flow went much better. We'll see how I feel on Sunday.
For now, I leave you with a current screen shot of me exploring a somewhat empty level, avoiding pressure plates that spawn monkeys.