It took me a bit to realise what's going on. I think failing the player with a dialog box is probably too late.
I think breaking the tutorial up a bit more would've been better. Start with asking the player to build 1 shrine, then flip the switch for them and show that because 1 shrine was built, the other world got 1 tent.
Then I think you can switch the objective and ask the player to build 2 tents. I think from there on the game becomes a lot clearer.
Nonetheless, interesting concept!
Congrats on submitting!