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PhDivinity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1732 | 3.269 | 3.269 |
Overall | #3386 | 2.410 | 2.410 |
Fun | #3955 | 2.038 | 2.038 |
Presentation | #4430 | 1.923 | 1.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As an apprentice God, maintain balance in 2 connected worlds.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting idea, was a bit confusing at first, perhaps some kind of dialogue box to explain what happens at the start?
Fun mechanic and game
It took me a bit to realise what's going on. I think failing the player with a dialog box is probably too late.
I think breaking the tutorial up a bit more would've been better. Start with asking the player to build 1 shrine, then flip the switch for them and show that because 1 shrine was built, the other world got 1 tent.
Then I think you can switch the objective and ask the player to build 2 tents. I think from there on the game becomes a lot clearer.
Nonetheless, interesting concept!
Congrats on submitting!
Really nice mechanic! I played in firefox and it seemed to work fine for me. I thought it was a really interesting puzzle game, my main input would be to try and show the building sizes before putting them down so that it's not just trial and order. Otherwise, it would be cool if you could tie the two worlds closer together. I really liked all the themes between the buildings and how you needed to build up infrastructure together though, nice job with this game!
Definitely an interesting mechanic. Had fun solving it (lots of demolition and reorganization towards the end). Nice work.
The game does not load in Firefox (only thing I can tell you is "abort(114)"), but works fine in webkit based browsers.
I love the music when you switch to divine mode, it's like boss music but you are the boss.
very interesting game and mechanic, i enjoyed the experience! good work :)
I really enjoyed this game. It is a struggle to find the spaces for each building, specially not knowing what the require. I kind of missed seeing the quadriball field at the end. It just jumps to the end screen. I can't even see what the other world looks like.
Ok, I finally understood that you're supposed to balance 2 worlds at once but can check what you did in the other one only once every 3 turns. It's interesting, but I feel like the presentation is uselessly confusing about it. Good idea anyway.
Thanks for taking the time to try it :) We clearly see now that it is quite hard to understand. Do you have any feedback about what could be improved in the presentation?
I'm not sure. What I meant is that the game don't let me easily switch between world to observe or experiment to understand what's going on (if I experiment too much I lose quite quickly). Maybe all buildings should be available from the start ?
I'm confused...
Wonderful premise! Gameplay was a little bit confusing, and the objective was not particularly clear
Game doesn't load most of the time, but when it does, the quests at the bottom don't really line up with the pieces we're given - i.e. asking for a concert hall is also described as a school?