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The idea is really great but the level design doesn't does it justice. Also, why is my character sometimes stopping even though there isn't any obstacle ?

Thank you for playing! Indeed I am no level designer and didn't have much time to try to do better levels...

The character stopping should be that it doesn't have a line of sight to the enemy he's tracking, due to a wall for example. The feedback on that wasn't the clearest, would have needed a bit of clarification :)