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(+1)

Really love the visuals, sound, and atmosphere! The mechanics are interesting and have quite a bit of depth, though I don't know if I ever fully understood what the pink bubbles do. It seems like they always activate gravity in a certain direction after you pull yourself towards them?

I love the messages that appear as you progress through the level and it really gives a sense of lore. The graphics are also nice and readable, it's fairly easy to tell apart all the different elements on screen.

The game also reminded me a bit of https://lonebot.itch.io/what-goes-up, but you go in a pretty different direction with the rotation and large expansive levels.

One piece of constructive feedback for the level design might be to unify as many red patches as possible and to remove the ones that are not part of the level. In a lot of the levels there are red patches along the same wall that are broken up where it wouldn't have affected the solution if you joined them together. The inaccessible wall elements used for aesthetics also often had a lot of red patches which made the level itself a bit difficult to read.

(+1)

Yeah you got the pink bubbles right! They kinda have a pontier side that indicates which direction they're going to throw you. We're planning on making them look a little bit more like arrows on a future release for sake of clarity :p

What Goes Up wasn't really a direct inspiration but we noticed some similarities once we started developing the idea, so we actually used it as inspiration for the spinning animation when you're floating!

Thanks for the feedback on the red patches! I've been on and off doing some adjustments to the levels based on what I saw from other people playing and you can definitely expect these to be more consistent on a post jam update

Thanks for playing!