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(+1)

I like the art and sound design, although it took me a game or two to figure out I was supposed to avoid the green ones too. I wish the character moved a bit faster to make it possible to survive a bit longer – right now it kind of sets a maximum possible length to the game (personally I couldn’t make it past 35s) and lowers the skill ceiling.

Overall it’s a fun concept and solid execution, though I do wonder what more one could do with this mechanic or how one might explore this further.

(+1)

Thanks for the feedback! We agree that the balancing could maybe be better as the late game is mostly luck now rather than skill, though we have seen that practice allows for reaching scores up to 2.5 minutes 😝. As for the speed of the player as well as the question about expanding the mechanic, we had the idea to add more friends that change the abilities when they're stuck to the player. For example, some blobs may speed the player up or slow it down. While others may change the rate at which your health drains. We were also thinking of removing the laser enemies as they're too hard to predict, especially when there are so many of them. And yes, the design choice of having the haters be green was not the best of ideas 😅 Thanks again for the feedback and for playing!