Thank you for the detailed thoughts! I'm glad you enjoyed the demo
You're totally right that Carlos doesn't usually plan things out (especially given how his weekends go!), but I wanted to do a more stat-based game with a planner system for my second big game, so that's just how it ended up working out... think of it less as "Carlos is planning out what to do this week" and more "The player is choosing actions across five days all at once instead of in a story-based manner" :)
A small reference for the finished puzzle is actually a great idea