Very nice concept, like the strategy theme, though I'm quite rusty in the genre and not very good. There were not too many things to do en route and I guess as the developer said maybe the whole point is to strategize about where to go and what missions to pick...? Anyway, technically it seemed like a sound game, had a resources system, a mission system, you could have crew (I didn't get far though so not sure what they do). So, quite a few gameplay elements there, well done.
What was the exact connection to the theme though, if any?