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It’s a cool concept but it’s really unfriendly, kind of like a 90’s adventure game where you have to sort of guess at what’s possible and what’s not. There’s no real reason why blowing on candles would open gates or whatever, it’s completely arbitrary. Also nothing in the game says what the goal of the game is, so you’re just sort of dropped in and told what you can do and expected to figure it out by trial and error. Also nowhere in game does it tell you what the keybinds are, so I just walked around aimlessly as the yellow guy until I read the game page and found out I could scroll to switch between them.

Overall, it’s a cool and pretty original concept, but it needs a ton of polish to be playable without making most people rage quit almost immediately.

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Yeah, we are aware that it needs more introduction to controls etc., we just ran out of time and the hud menu etc, was the last thing we wanted to do.  And I think the candle thing as an example is something people will see out of different perspectives. I totally understand that it feels arbitrary for you, but I would guess for Zelda fans it would seem way too "normal" or overused :D. Thanks for your input <3. We take your critic into consideration. 

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Yeah I can totally relate on the whole running out of time thing – ours is a complete mess