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This is a great idea!  I was hoping to see a rhythm game in the jam, and this one more than met my hopes.  The idea of creating your own timings is really interesting and forced me to plan carefully in each level.  The variety of block types was also nice and helped each level feel fresh as well, and the sounds combined to make nice music no matter where you put the blocks.  Aside from a few quality of life things other people mentioned, I think a potential improvement to the game would be to force the player to move with the beat as well.  It would change the way the game feels, but the current system made my victory seem much more dependent on how fast I could mash than how I placed the blocks.  There were quite a few levels where I felt like my block placement didn't matter at all as long as I mashed the move buttons quickly during windows of opportunity.  However, the idea has a lot of potential, and I think this could easily be expanded into a full, successful game with a few small adjustments.  Fantastic work!

Thank you. First of all I wanted to make the player to move along the beat but I don't remember why I didn't that, I think it has to do with me planning quite a few different stuff and it turned out differently than I wanted. I had quite a few ideas but I don't think I could have pulled them off.

for example an enemy that shots ink on some beat notes to make the beat skip one beat and you using mouse to remove the ink, timer drum block and pushable box for the lil' guy and quite a few more.