I'm a sucker for turn-based RPGs. I loved this. My biggest complaint is that I never once paid attention to status effects, buffs, or debuffs. The UI really needs some work to communicate that information better with a good visual hierarchy. Aside from that, I loved the concept of sharing health with the enemy, it made for some interesting combat. If you continue development post jam, polish the UI, and you'll have something awesome. I really loved this, well done!