Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I didn't understand how it fit the theme until after I went back and read what you said. Now that I get what you were going for, I like it, but I still think it would be more interesting if there was some sort of limitation or drawback to attacking. As it is, it's just an autoattack, like a one-way link, and I didn't feel the systems were really that, I don't know, joined?

Great work overall. The dragon needs to be scarier! But what a cute and clever ending to a cute and clever game.

(+2)

I can agree that our theme use is pretty subtle at best. There's probably room to incorporate a more unique two-way link between moving and attacking, though I can't really think of what we could specifically implement to get the idea across.

I dunno if I could ever make my lil' flappy dragon less cute though, it would break my heart. Thanks for the review! 

(+2)

Oh, don't make the guy any less cute! They're perfect. I was more thinking that running past the dragon should be a scarier thing to have to do, somehow.

Thanks for coming by to look at our game! I'm glad you liked my music for it. ^_^

(+1)

I had responded to another comment considering maybe having the dragon chase you around with some extra AI. It's the type of thing that we'll add to our piggy bank of knowledge and see if it comes up next year.

No worries! Between Hailrig and me, I'm the artist, my main schtick is visual art, and he does the code because I absolutely cannot. XD We share all the other responsibilities (and in some recent jams I've skimped on high detail or animation to better focus on building/finding audio assets). I kinda feel a connection to people who are passionate about games, but contribute some of the auxiliary bits, like art and music. Also mad respect to anyone who can do music, I'm definitely musically challenged. XD