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(+1)

Impressive functionality implemented (particularly the zoom in/out of the map). Also really like how the level/difficulty select is environmental/baked into the map. Might be worth playing around with the rate of decay on the dock % when the ship isn't present (slowing it down) and/or adding numerical or segmented health to fine tune the overall difficulty rate. Very solid concept :)

(1 edit) (+1)

I plan to expand the game after the jam is over, and I will be adjusting quite a few aspects, including how fast the stations lose connection. Other players have seemed to dislike the lives system as well, so I probably will be implementing a health based alternative in future builds. 

Thank you for taking the time to comment!  I greatly appreciate it!