Full Release when???
Ideas Per Second
Creator of
Recent community posts
Cosmic Cursor fuses simple mouse-based controls with a challenging, reactive bullet hell for the ultimate pick-up-and-play roguelike experience.
Movement is Life
Use the cursor to dodge and attack enemies when the ship’s weapon is charged
Shop for Upgrades
Shops present many powerful upgrades, but for a price. Be sure to plan ahead!
Survival is Key
Each ship’s weapon has a different way to destroy enemies, learn the best way to use each one!
Unlock New Content
Death is not the end! Upgrade ships after every run to reach their full potential!
Prologue Features
4 Unique Ships
4 Complex Enemy Types
80+ Upgrade Cards
1 Devastating boss
4 Challenging Achievements
This was quite entertaining to read, Lucas! I hope you continue to develop this idea and go for a full release!
I just have to say, I am really happy I was one of the original players of Grappling Scarf!
It was one of the few games I had an absolute blast with, and I am so happy you received the recognition you deserved! Well done and keep up the good work!
Also, Happy Birthday! GMTK gave you quite the present!
The concept of this game is very funny, and with some polish t o the controls (Like others have mentioned), and a bit for work on the art, this could a smash hit!
Personally, I would recommend switching to 2D graphics, as there isn't really any necessity to use 3D for this game to work, and it would be easier to make.
In case you weren't already aware, Mark Brown played this game on stream:
28:42
This was a fun game! I really liked how each enemy type was different in its approach to attacking you! The graphics are good, and I like the design of each ship! The UI is also really well laid out, and the controls are easy to use!
I must say, it is super satisfying to smash through a group of small enemies. Nice job overall!
I can imagine how it felt to see him play is live! It's amazing that you were one of the few game selected!
I like checking out games that are different, and your game is one of only a few games here that interpreted the theme in this way! It's fun to play, even with the issues! You did a standup job!
I really like the concept of this game, but I feel the game's various systems need a bit more polish in future releases. I found the little metal blocks to be finicky at times, which could be very annoying. Overall though, a very nice little experience! Well done!
If you weren't already aware, Mark Brown checked your game out on stream:
1:42:42
While the concept is sound, I found the graphics of this game to be very hard to look at. You might consider using a less busy background so the player can focus on the action.
Overall, chaining opponents together in a fighting game is a very interesting concept! Nicely done!
If you weren't already aware, Mark Brown check out your game on stream:
33:21
I like the idea of placing pieces in front of your character to make a path away from danger. However, the fall damage of the character was quite annoying at times. I think with a bit more polish you would have an interesting experience on your hands!
If you weren't already aware, Mark Brown checked out your game on stream:
12:35
This is one of those games I have a hard time with, not because the game is bad, but because I am! I really enjoy the beat, even though I couldn't seem to get very far! You have created a very innovative game here, and of all the games I have played, yours is one of the most unique! Well done!
In case you weren't aware, Mark Brown played your game on stream:
11:47
One work: Monke
Also, I’m not sure if you are aware, but Mark Brown played this game on stream:
1:19:10
https://www.youtube.com/watch?v=qvRA_9W3UnI
Just thought I would give you a heads up!
Cute concept! The artwork is nice and in general, the game is fun to play!
However, the music and SFX of the game leave a lot to be desired. I would improve on that if you decide to continue development. I recommend checking out freesounds.org if you are having trouble finding some good sound effects!
Regardless, I really liked pushing my human right to the limit and then backing off for a bit! HAHAHAHAHAHA
I'm a very bad boy.
Everything about this game is polished to perfection! The graphics, the mechanics, the level design, all of IT!
I REALLY liked how each character had a passive ability, rather than an active one. I also liked how you could make your life easy or hard based on how you played! Of all the two character games I have played in this jam, yours, by far, has the most potential for a full release! Impeccable work!