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(+1)

Short but sweet - I liked the two-phased nature of it.

I thought the risk/reward kill-now or power-up and kill later was well balanced (even if I died the first time because I didn’t see it coming!).

It was really well presented; and it’d be cool to see you build on it :)

Oh, many thanks! 

We probably gonna do just a post jam version with a few fixes, but who knows :)