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I don't know why, but the main area of the game screen is just plain black for me. All I get is the small map in the corner.

I tried to build a native version, but the build breaks with an error:

BuildPlayerGenerator: Succeeded
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
[...]

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Loaded scene 'Temp/__Backupscenes/0.backup'
[...]

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2220.
Total: 5.445681 ms (FindLiveObjects: 0.109540 ms CreateObjectMapping: 0.036720 ms MarkObjects: 5.293091 ms  DeleteObjects: 0.005870 ms)
'' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder.

Failed to build player.

I removed the Libary folder that was inside the source archive and tried again, still the same...

(This would be a batchmode build with Unity 2020.3.11 on Linux...)

I managed to build it, not in batch mode but opening the Unity editor. I think the issue was that there was no scene defined at all for the build settings.


Gameplay is somewhat quirky with the disconnect of panning the map view around using WASD keys an then setting a destination waypoint with a click. Especially when combat starts the screen should center on the ships in battle. It would probably easier to control if one had the mouse to set a destination point, with the map view following the mouse when it reaches the screen's edge...

Maybe it's already in there but I didn't know the key for it... having a "center map view on ship" button would be really useful...