The VA is the reason I go to therapy.
Realtalk though, the sound effects trigger WAY too offten and it causes them to overlap each other a lot and it becomes quite disturbing quite quickly. This is coupled with the fact that the game moves quite slowly and there didn't seem to be a way to zoom out the camera to get a full overview of the playspace. I also wasn't sure why there needed to be 3 dogs in one massive level, having less dogs in smaller levels would improve the playability a lot and it would change a slow paced experience into a series of much shorter, faster, bitesized playchunks.
I do appreciate what you've made, but it definitely needed more testing.