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The VA is the reason I go to therapy.

Realtalk though, the sound effects trigger WAY too offten and it causes them to overlap each other a lot and it becomes quite disturbing quite quickly. This is coupled with the fact that the game moves quite slowly and there didn't seem to be a way to zoom out the camera to get a full overview of the playspace. I also wasn't sure why there needed to be 3 dogs in one massive level, having less dogs in smaller levels would improve the playability a lot and it would change a slow paced experience into a series of much shorter, faster, bitesized playchunks.

I do appreciate what you've made, but it definitely needed more testing.

Yep, all your points are valid.

Our original idea was to have one large herd of sheep, and then you would need to keep switching between 3 dogs to keep the herd in shape and to not let any sheep go stray. Time constraints made us just throw some stuff into the level towards the end. The speed of all of the actors was something we wanted to fine tune, but also didn't get a chance to.

And fair point about the sound effects. I get how they can be hilarious for some but annoying for others.

Thanks for playing! All of the feedback is much appreciated.