Glad you enjoyed the swinging mechanics, we definitely put a lot (maybe too much) time into that. Unfortunately, I wasn't really sold with our core gameplay objective: it was kind of thought of after implementing the swinging around. I'm kind of with you on the whole speedrunning aspect of the game. Making a platformer that you can absolutely zoom through would be quite fun I think.
Also, I'm glad you enjoyed my little scribbles for the tutorial lol.