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(+1)

I really like this whole concept, having the "ammo" between characters linked and each having multiple unique abilities makes for a pretty dynamic gameplay loop! I think perhaps some of the enemy attacks might be a bit much in how accurate they are or how big some of the wizard aoe's are, but, all in all it's a pretty fun game. Nice job!

(+1)

Yeah Balance is definitely our number one feedback currently. We are planning to have the enemies not be as "sticky" to the player's position