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(1 edit) (+1)

Well done. Lots of potential to be a deep but accessible strategic experience. Could be interesting to add some progression markers (levels/achievements if you reach certain resource milestones) or the ability to dismiss/request tasks so the player can min/max their resources more (for example, if you would like to increase your gold, you could spend a resource like reputation to generate a gold-bearing task). Definitely a ton of possibilities. Would love to see this concept fleshed out more :)