Do you need crashlog?
FATAL Exception
at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Systém nemôže nájsť zadaný súbor. (translation: The system cannot find the file specified)
at Bronze.Common.Extensions.RemoveDiacritics(String value)
at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
at Bronze.Common.Services.JintScriptEngine.Reset()
at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()
Still crashes for some reason, crashlog a bit different now
FATAL Exception
at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)
Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
at Bronze.Common.Extensions.RemoveDiacritics(String value)
at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
at Bronze.Common.Services.JintScriptEngine.Reset()
at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()