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Do you need crashlog?

Please. Most of the errors are reported, but a crash log would help narrow things down.

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Systém nemôže nájsť zadaný súbor.   (translation: The system cannot find the file specified)

 at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

Got it. Should be fixed in 2.3.2 , which will be up shortly.

Still crashes for some reason, crashlog a bit different now

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
   at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

Well, that's aggravating. At this point my  guess is that it's a problem with  the .Net version. If you upgrade latest it might fix the crash. I'll try some things on my end, but it might take a while.

Nevermind, tried it already and the problem got fixed, even though it was just updating from 4.7.0 to 4.7.1,  maybe that is why so many had this problem

is it a easy fix? i hope so