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TurtleCactus

5
Posts
A member registered Mar 11, 2018

Recent community posts

I ordered a unit to embark on a ship, the ship was unaccesible for him, but he still teleported into the ship. Now the unit is forever lost on that ship, because when I click to unload it, game stops for 2 seconds and does nothing. Demolishing the barracks didn't help either.

Also, when I demolished admin center while it was being damaged, this crash happened: 

Exception
Object reference not set to an instance of an object.
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.AttackStructure(Structure structure)
   at Bronze.Common.World.Behavior.UnitCaptureBehavior.StepSimulation(SimulationContext context)
   at Bronze.Common.World.Data.Unit.StepSimulation(SimulationContext context)
   at Bronze.Common.Gameplay.WorldSimulator.StepSimulation(Single elapsedSeconds)
   at Bronze.Common.GameState.States.GameplayState.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService, Boolean inForeground)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Nevermind, tried it already and the problem got fixed, even though it was just updating from 4.7.0 to 4.7.1,  maybe that is why so many had this problem

Still crashes for some reason, crashlog a bit different now

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
   at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

FATAL Exception

   at Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService)
   at Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime)

Inner Exception Follows
Could not load file or assembly 'System.Globalization.Extensions, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. Systém nemôže nájsť zadaný súbor.   (translation: The system cannot find the file specified)

 at Bronze.Common.Extensions.RemoveDiacritics(String value)
   at Bronze.Common.Services.JintScriptEngine.Execute(String script, Boolean doEcho)
   at Bronze.Common.Services.JintScriptEngine.Reset()
   at Bronze.Common.Generation.RegionBasedFeatureWorldGenerator.GenerateNewWorld(ReportProgress reportProgress, WorldgenParameters parameters)
   at Bronze.Common.GameState.Modals.WorldgenProgressModal.<CreateWorkAction>b__10_0(ReportProgress report)
   at Bronze.Common.GameState.Modals.AbstractProgressModal.<OnLoad>b__16_4()

Do you need crashlog?