This definitely has a unique ominous vibe. I just wish there was more to it. The character moves abysmally slow and I can't always tell if he's moving or stuck on something. I did manage to get to where the boy falls into the well. But other than walking around and letting the people get taken by the creepy hands, I didn't see anything else to do.
Viewing post in Odigos jam comments
We had plans to add some more mechanics and functionality, but unfortunately due to time constraints we were unable to do so. I'm glad you liked the atmosphere created :D And we'll look into increasing the rapidity of gameplay. Although we leaned into this style knowing that it would give rise to a slower pace of proceedings.