Clever concept with good (yeah, buggy a bit, but still good) implementation. Linking health and bullets was the right idea - you can't just spam as braindead monkey with minigun) Maybe a bit more speed would made the game more dynamic and hard)
Viewing post in Ricochet: Hostile Takeover jam comments
Hey Man, thanks so much for the comment,
ya overscoping was a big issue, we only got to making the level and adding juice & balancing very late and less than we would have liked.
we plan on updating the game to add a bunch of polish and make everything feel better and actually make you feel like your taking over enemies and building a large army.