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Thanks for your very detailed feedback!


Truth be told I had a pretty solid game design Friday night, but being most of the team's first game jam and first experience with Unity, we struggled to implement everything we had in mind.

There are 2 mechanics that are missing and would completely change the gameplay loop:

- choosing the kind of food the ants will grab, balancing weight (speed) and points (bonus points depending on the Queen's request)

- diverting the heavy ants to attack the spider (they will be a kind of shield and will keep attacking until the spider is down)

And of more, more food, more spiders and more perils!