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Thanks for the feedback. We get that the balancing of the game is currently a bit on the difficult side and we might have made the learning curve a too steep. As for the movement, we experimented with different control scheme a lot and landed on the one click design because we wanted to "join together" the movement and shooting aspects and by doing so force the player to think in both positioning and aiming at the same time. We will continue to work on the design and make the control scheme more intuitive and snappy.