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(+1)

The movement when holding the bomb is way, way too slow for me. I'm just barely inching across the screen. You can (and probably should) totally have the characters slowed down when holding the bomb, but it doesn't need to be THAT slow.

I did really like the art style and the music, though!

Thanks for your feedback! Do you mean movement as the tall guy, the strong one or both?

We wanted to pronounce the differences between them to increase cooperation and communication (our intended audience being two players). Tall one should barely have to walk with the ball at all. But apparently we communicated that poorly?

(+1)

I can't remember, but either way I wasn't aware that one character or the other was faster/better with the bomb. Maybe making one guy look more muscular instead of just chunky would help communicate that better?

(+1)

Thanks! It's mentioned on the game page, but we'll probably need to communicate it better in-game through mechanics & art.