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(+1)

I think this game would work better if the ball you are attached to didn't kill you when it touched a wall but you only gained points when you are attached to something. The further the object is more points you get!

Still good job though!

As for the first, this cannot be avoided, because if the ball to which you are attached is destroyed, then the connection will be broken, which should lead to defeat. As for giving points for joining, I think that's a really good idea