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I loved the graphics and the idea to build the adventure as you go is genius!

I felt like the combat mechanic was a bit odd because I didn't really have an incentive to fight, I can get loot by getting treasures and avoiding combat so I actually don't really need loot. Maybe making the monsters drop the tiles instead of loot would force me to fight them to progress while making loot interesting to be able to fight the monsters, I don't know...

I have mixed feeling about this one because it is good (regardless of the bugs) but there is a tiny thing missing to tie everything together and make it amazing.

Looking forward to see if you keep developing it because I'd love to see where it goes :-)

Cheers for checking it out! Your feedback is invaluable <3 

As for the combat mechanic, annoyingly its kind of a symptom of our overly ambitious plan at the beginning, as killing monsters is supposed to level you up and increase your base stats so that you can keep up with the scaling level of the enemies as you go down floor by floor. This does exist in the game, but its not shown anywhere in the UI other than your health increasing, and its definitely not scaled well due to lack of time. So killing enemies is supposed to be a form of progression character-wise, but its definitely missing a great deal in that area as you say :)

We're definitely planning a post-jam version to patch a lot of these holes and bugs haha. Cheers again for checking it out <3