Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback and suggestions! The ship doubles your score. I originally wanted a bit more momentum between the planets, but I’ve never done physics like that before (or the orbit mechanic for that matter) so figuring out how to make physics work the way I wanted was something that would have taken way too much time, so I changed the game a bit so that the mechanic works better given the circumstances. The way the game engine I use implements physics is kind of wonky at times, so I’m not sure whether I’ll mess with that part of the game or not in the future. There’s a way where the player can jump off the orbit, but it has an audio glitch and the player can no longer just drop from orbit, unless I add another button control, so no idea if I will do that or not lol.

Thanks for the suggestions on how to add more risk/reward! I’m working on adding more game modes to the game (currently have the classic/game jam mode and a zen/free play mode in the works) and will keep your ideas in mind for a third mode! I definitely want to keep the classic mode in the game as a nod to the game being created for the jam! The game does have more of a chill/stress free vibe, so I want to keep that as part of the game, at least in those two modes. There’s a lot I want to do with this game, but considering it is one of the biggest games I’ve made to date, I need to take it one step at a time to not overwhelm myself lol. 


Thanks again for the feedback! I’ll keep that in mind as I continue working on the game!