Unique minimal visual style, and an interesting risk/reward mechanic around using the scrap to either attack enemies or score points. Difficulty curve is a bit high, but could be adjusted by iterating on the enemy spawn rate/speed and possibly adding indicators on the screen edges when enemies are approaching. A 2D version might also increase this concept's accessibility since a player would be able to see more of the play field. Lots of potential, though. Good work :)
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I could see a 2D spin-off being interesting, but I'm keeping focused on 3D for now hahah
That said, I have a lot lined up to try to address the difficulty and unfairness of the current game's gameplay, so hopefully post-jam I'll be able to do some testing and get something both difficulty but fair :)
Thank you for the feedback, it goes a long way!