Really creative idea! I like how the bullets can be hijacked by enemies, giving the player a trade off -- they can create a big bullet chain for a powerful attack with increased risk of the enemies getting to it, or opt for shorter bullet chains with less risk. My one critique is that the stage felt kind of small; I found it difficult to dash safely to get away from enemies or fire shots without dashing into enemies. The aesthetic of the game is really nice and fitting. Overall good work!