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(+1)

This is an interesting game. It may not be the first game to do the "build your own map" thing, but this does a good job of executing on that idea. Some thoughts I had playing is that there's little incentive to go into fights, as it's a lot of risk for little reward, and you can usually place more tiles to get around any blockades. Also, since the first part of the map seems to only let you place one tile, the lack of a way of simply returning to the tile placement screen without just walking back and forth really stands out at the start of each floor. There are also the technical things, such as the buttons as mentioned on the page, and the fact that if you click on the card as if to place it, but try to drop the card without placing it, it goes offscreen where it can't be re-selected. Still, I think it was a really good entry to the jam. Good job :D

Cheers for the extensive feedback!

- RE: Combat risk, the main concept is that difficulty scales up per-floor and the only way to keep up is to level up via combat or you'll quickly be overcome. Sadly, this is only implemented very basically in the jam build and isn't visually shown well at all, so it makes total sense that people would endeavour to just dodge fights! Definitely something to solve.

- The first turn only letting you place 1 tile instead of 3 was a very late bug, and turned out to be because when we automatically place the entrance and exit tiles it counted as player tiles being placed (facepalm!). But yeah its very annoying to have to backpedal until the turn is over, could definitely use a 'skip phase' button anyway :)

Thanks again for your feedback, I'm really glad you enjoyed it <3