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Cheers for the extensive feedback!

- RE: Combat risk, the main concept is that difficulty scales up per-floor and the only way to keep up is to level up via combat or you'll quickly be overcome. Sadly, this is only implemented very basically in the jam build and isn't visually shown well at all, so it makes total sense that people would endeavour to just dodge fights! Definitely something to solve.

- The first turn only letting you place 1 tile instead of 3 was a very late bug, and turned out to be because when we automatically place the entrance and exit tiles it counted as player tiles being placed (facepalm!). But yeah its very annoying to have to backpedal until the turn is over, could definitely use a 'skip phase' button anyway :)

Thanks again for your feedback, I'm really glad you enjoyed it <3