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Thanks for your kind words ❤️
What do you mean by "some of the jumps feel a bit claustrophic" ?
And yeah, vertical transitions between rooms need some tweaks, maybe with a an initial minimum velocity when entering a new room from the bottom.

Claustrophobic in the sense that there wasn't much room to jump in some cases. One key puzzle room in particular took me many tries because I kept bumping the ceiling and fell through collapsing floor, and even after that I fell through a tile above an open door I thought I could walk across. A bit hard to explain. 😩

OK I get it, it can be intended in some puzzles to have to do a precise jump, but maybe it should be presented in a more natural way. And I can see which door you're refering to, we should have hidden a little platform behind it for a quick fix 😅