Thanks for your kind words ❤️
What do you mean by "some of the jumps feel a bit claustrophic" ?
And yeah, vertical transitions between rooms need some tweaks, maybe with a an initial minimum velocity when entering a new room from the bottom.
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Claustrophobic in the sense that there wasn't much room to jump in some cases. One key puzzle room in particular took me many tries because I kept bumping the ceiling and fell through collapsing floor, and even after that I fell through a tile above an open door I thought I could walk across. A bit hard to explain. 😩