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(+1)

This isn't the first game I've played this jam with the "move another thing around to attack" idea, but I think this might be the best implementation of it that I've seen so far. I am still not a fan of having "turning" buttons in the game where the camera doesn't follow the orientation of the vehicle, but since a lot of the game has you turning in a single direction to build up the mace's speed, it works better here than in other places. One thing I would like to see is some sort of health system. The screen gets kinda crowded quickly, and it would be nice to have that little bit of buffer for new players to experience more of the game.