Why does this game have so few ratings? It has a WebGL build, it was featured in the stream, and it's pretty brilliant actually! Original idea, looks great, and I really like the interesting challenges it presents (do you aim for the enemy's cannon when you need a cannon yourself? etc.) It is a bit hard and unforgiving though. One subtle thing that makes it hard is that shooting while moving (the thing you do all of the time during combat) doesn't quite work as expected. I think aiming would be more intuitive if your projectiles copy your current ship velocity.
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Hey thanks! And thanks for playing and leaving feedback! Yeah I agree we certainly needed to work on that difficulty curve, particularly in the beginning. That's an interesting point though about the velocity based projectiles- its not something we'd thought of at all! Will keep this sort of shooting approach in my for future projects.