I like the aesthetic you went for and the sense of humor in the game, there is just a little something that didn't click for me, so I've been overthinking it for the past half hour ^^
I'm not sure about the formula you used for the pull but I have a suspicion that it's relative to the inverse square of the distance (1/distance²) and maybe that's what makes it feel a bit slow, too strong when really close and barely perceptible a bit further away? Maybe going for something linear (1/distance) could make it have more punch and allow for a more hectic gameplay? Maybe make the ship a bit faster could help or move it with the mouse?
I can't put my finger on what's the tiny thing that would make it super fun because the concept is cool and I'd love to see the evolution if you decide to continue developing it!