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This is such an interesting concept! Fits the theme to a tee and is the perfect balance of fun and challenging. I'd love to hear why you chose a more isometric perspective – straight on is obviously the normal perspective for these kinds of games, but i think the isometric view gave it a really nice challenge, and forced me to develop a much better sense of awareness of where both characters were. As other people have said, the tutorial was also excellent

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Thanks! I chose the isometric perspective basically because I think it looks cool ¯\_(ツ)_/¯  and I wanted the player to have a clear view of the level being built in front  of them. A lot of people had trouble with this perspective, but I'm glad you liked it!