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Wow the game is just oozing with polish! I find it so hard to prioritise and implement nice transitions or effects but straight from the menu to selecting and moving pieces looks and feels great! As everyone's mentioned a really interesting concept that seems like it really changes up the meta of chess. Good work done in a short time!

p.s. isn't chess AI notoriously difficult to do? Not looked into it myself but I've always thought it was a complicated system (maybe because I don't play chess much myself '^^)

I know having the AI planning a few moves ahead takes a lot of computing power, but I'll just go simple and have it make a single decently good move. It doesn't need to be smart, just appear to be~

While I could look up how to do it, my current idea is just to simulate every move the bot can do and give each a score, then pick the one with the highest score to execute.