That's odd, did you press on the game panel before pressing space? And can you share what browser you were using?
Hussain
Creator of
Recent community posts
Absolutely top notch stuff! The theming and flavour is great and really helps just embrace all the craziness. The subtlety of the swings, particularly how wacking a ball at high speed just hoops it to the closest hole makes for a really satisfying experience. All the way down to the tread and mud marks left makes this an absolute delight. Great stuff!
Switching the slime directions was a bit tough (had to read through the level solutions document!), maybe adding a bit more time between when the follower slime copies your movement? Either that or only I didn't have the speed to pull it off, looks like a couple other commenters were able to do it. Still a neat idea!
Wow the game is just oozing with polish! I find it so hard to prioritise and implement nice transitions or effects but straight from the menu to selecting and moving pieces looks and feels great! As everyone's mentioned a really interesting concept that seems like it really changes up the meta of chess. Good work done in a short time!
p.s. isn't chess AI notoriously difficult to do? Not looked into it myself but I've always thought it was a complicated system (maybe because I don't play chess much myself '^^)
I've played Overcooked and I can definitely tell that it was your inspiration. It did take me a while to understand how to cook but once I got going I was just chugging along! This idea as a base has some good potential, I can imagine a lot of different things you can do to spice it up. If you do continue this idea I look forward to seeing what you can cook up! :)
This was really fun to play! I enjoyed bunny hopping everywhere, I think I also played this before you changed the jumping but either way you had a nice feeling jump :) I was really getting into the colourful world you were building and all of a sudden I got lost, I ended up back at the start point somehow! Overall I really like the aesthetic and feel and I'm sure low rez jam will appreciate it too ;)
I agree with everything Naomi said. The game could do with... Mostly just bug fixing at this point. The premise isn't entirely faulty, dodging stuff and collecting other stuff is a big part of a lot of games! If the enemy car spawned in random locations (not sure if this was just me but it only went up one line) then it may be more challenging, but again I guess this is a bug. I actually do like the way the car bounces off the walls, I feel like if this was explored then it could make for a good fast paced dodging racing game. But for this game I would recommend some major bug fixing!
Love the graphics, absolutely adorable. The cloud shadows are a small detail that I will probably copy in my own games :P I did feel though that the digging mechanic could have been made a little smoother, by maybe using the same key to activate and dig. Also when rushing through I would occasionally dig in a diagonal direction, but I guess I was going too fast. Either way it was fun to dig around and control the little mole!
I just played a bit of Depict1 online and wow it's amazing! I was actually inspired by The Stanley Parable, but Depict1 seems like a step forward in this concept.
I agree that the start is a little quick, I think I was just worried that people would miss the twist >_< (Hence why the game was at a 1 star rating for 3 hours :S)
The boss is difficult, I should have saved time for better testing (or any testing!) so that issues like this could be caught out and fixed. The skip feature was added because even I couldn't stand to sit through all my dialogue again, so I couldn't expect anyone else to :P
Thanks for the comment Naomi!