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(+1)

I really like both the art and the idea for this game! I think this can become something really good with some more polish and development! For improvements, I think having a little bit more feedback for when you die would be good (like screen shake and starting over) and maybe a light that shows which of the commands you've put in goes first. I'm guessing it starts from the top and goes to the bottom if you have two movements bound to the same key, but it would be nice to know for sure! Well done! 

 Thanks for the feedback! :)

We've updated the game to make dying more obvious with SFX, having the player move to the invalid tile that killed it, and having the level auto-restart after one second.

As for the order of commands, they go in the order that you bound them. We weren't really sure how to show that, since a light would work to show the first command of two, however the player can bind as many controls as needed. We definitely need to look into how to show that in a clear way.