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I liked this concept quite a bit! Though I did frequently have issues with navigating the playing field, because the camera constantly changed focus towards the other mage I could never tell the actual direction I would go, and found my character just standing still even when I mashed a directional key at times. However others mentioned this previously.

I thought the concept of having a sexual battle was pretty cool, and the shielding/shooting mechanic was good. I could see this turning into a legend of grimrock styled adventure/puzzle game with boss fights at the end of puzzle rooms. As well as different abilities and combat styles evolving if this were to develop further.

Good job! I really enjoyed this game!

So glad you enjoyed it! The directional movement has some awkward edge cases, but initially the game was meant to only be a hallway shooter: no circling your opponent and stuff. Just side dodging. I really like how it turned out though.

I also built the controls for a Grimrock style movement scheme, so if I we make a sequel I'll definitely want to play more with level exploration and such.

Thanks again for your feedback!